Field guide / current playable build

Know what keeps you alive.

Every recipe, structure and vehicle on the island, plus the systems the game expects you to learn the hard way. Search it here. Survive it there.

01 / learn the island

Mechanics

The shortest route from an empty pack to a run that can survive its first Blood Moon.

Start here

Gather deliberately

Loose sticks and plants get the first tools made. Use axes on trees and pickaxes on rock and ore; the right tool improves both speed and yield.

Build the station ladder

Open crafting with C. A campfire handles cooking, a workbench unlocks the early industry, a forge makes metal, and the Chem Station handles advanced medicine and explosives.

Prepare for the red night

Ordinary nights do not summon a horde: stay quiet or break line of sight and encounters remain local. Every 7th night is a Blood Moon; then the swarm knows where you are, walls buy time and traps thin the wave. Place them with B.

Controls

Keyboard + mouse

Move, act, survive

WASD or arrows move. Shift sprints. Space jumps while still and dodge-rolls while moving. Aim with the mouse; left-click attacks, gathers or places. Right-click uses the held consumable. E interacts, R reloads, F quick-heals, 1–8 selects the hotbar and Q drops the held stack.

ERF1–8Q
Screens + camera

Everything has one key

Tab opens the 36-slot pack and gear. C crafts, B builds, P opens 12 perks and M opens the map. X cycles camera views; wheel zooms and Shift+wheel moves the 8-slot hotbar.

TabCBPMX
Gamepad

Analogue from the ground up

Left stick moves and right stick aims. RT acts, LT uses a consumable, A interacts, B reloads, X quick-heals and Y enters build mode. The bumpers run the hotbar; stick clicks dodge and sprint.

Touch

Supported in landscape

Phones get a movement stick, aim area, action cluster and touch routes through the pack and building controls. Panels accept taps directly. Turn the phone sideways before playing so the wider interface fits.

Survival loop

Needs

Full bars change the fight

Hunger and thirst drain faster while sprinting. Low needs slow movement and stamina recovery; empty bars cost health. Health regenerates only when fed, hydrated, at a safe temperature, out of combat, not bleeding and lightly infected.

Exposure

Weather is damage with a warning

Night, rain, snow, wind, deep water and wet clothing pull temperature down. Fire and shelter pull it back. Swimming spends stamina; once it is empty, open water becomes lethal.

Conditions

Treat the cause

Bandages stop bleeding. Antibiotics and antidote attack infection; untreated infection grows and becomes fatal. Raw food and dirty water can cause sickness, so cook meat and boil water before a long journey.

Death

Your pack stays where you fell

A bedroll becomes the respawn point. On death, the game places a gravestone holding the previous pack; without a bed you wake near the original start. A recovery run is part of the cost.

Noise

Every shortcut has an audience

Walking, sprinting, engines and gunfire create different alert radii. Quiet weapons and the bicycle keep encounters local; firearms, fast engines and the police siren can wake a corridor of the map.

Wear

Nothing lasts for free

Tools and weapons have durability. Strike a damaged structure with a Repair Hammer to restore it using a missing-HP share of its recipe; use build mode's REMOVE action (or right-click) to dismantle for a partial refund. Vehicles wear while driven—especially off road—and seize at zero condition until serviced. Each Engineer rank cuts structure and vehicle repair costs by 15%.

Farming

Rain is the irrigation system

Farm Plots accept corn or herb seed, grow with rain and wait for harvest. Seasons change crop output, so a base that feeds itself in spring may need stored food in winter.

Fishing

Cast where the water is worth it

Equip a Fishing Rod and cast into water. Deep water bites sooner and Cut Bait shortens the wait. React to the bite, then cook the catch; raw fish carries sickness risk.

Survivors

A base can become a crew

Recruit survivors from camps and tell them to follow, guard a position or forage near a crate. Revive a downed follower with a Medkit or Bandage; traders buy and sell one item at a time.

Base utilities

Build functions, not decoration

Chests, lockers and cabinets expand storage. Rain Catchers supply dirty water. A running, fuelled Generator powers Flood Lamps and Auto Turrets across the base.

World and progression

448²generated tiles
8 minfull day cycle
16world sectors
28 daysfull seasonal year
The island

One seed, one reproducible place

The world spans 14336 simulation units and is generated from a seed. The same seed reproduces terrain, roads, ruins, points of interest, containers and vehicle wrecks.

PlainsDeep WoodsHighlandsMarshThe AshlandsRuins
Sectors

Clear the source, not just the crowd

Destroy every nest in a sector to secure it and stop ambient infected breeding there. Every sector awards XP; hive sectors also award a skill point.

The way out

Transmitters turn the sandbox into a route

Repair and light every transmitter, then call extraction at the marked site. The final hold lasts 120 seconds. Leaving and staying are both recorded endings.

Levels

XP opens recipes; points shape the survivor

Crafting, gathering, fighting, fishing, rebuilding vehicles, clearing sites and surviving nights award XP. Each level grants a skill point, while recipe and vehicle gates continue to read the survivor level and world progress.

Difficulty

DRIFTER

A gentler collapse. Slower hunger, weaker hordes. Learn the ropes.

SURVIVOR

The intended experience. Fair, tense, unforgiving of mistakes.

SCAVENGER

Tougher infected, bigger waves, faster decay. For repeat offenders.

NIGHTMARE

The infected hit harder. Blood Moon swarms are enormous. Good luck.

Seasons · 7 days each

SUMMER

Long light. Use it while it lasts.

Crops 115%Forage 110%Daylight 71%

AUTUMN

The year turns. Take what the ground still offers.

Crops 100%Forage 130%Daylight 59%

WINTER

Short days. Out here the cold reaches you before they do.

Crops 35%Forage 45%Daylight 44%

SPRING

Thaw. The ground remembers how to grow.

Crops 130%Forage 85%Daylight 64%

02 / what exists

Items

The complete current catalogue, including loot-only resources and gear as well as craftable outputs.

117 records

Resources

36
common

Wood

Rough logs from felled trees.

Stack 200
common

Plank

Cut lumber. The bones of any base.

Stack 200
common

Stick

Snapped branches. Handles and shafts.

Stack 200
common

Stone

Raw rock hacked from an outcrop.

Stack 200
common

Stone Block

Dressed masonry. Heavy and solid.

Stack 200
common

Plant Fiber

Stringy plant matter.

Stack 200
common

Cloth

Woven scraps. Bandages and bedding.

Stack 200
common

Rope

Braided fiber cord.

Stack 100
common

Scrap Metal

Twisted metal salvage.

Stack 200
uncommon

Iron Ingot

Smelted iron, ready for the anvil.

Stack 100
rare

Steel Ingot

Iron and coal, married in fire.

Stack 100
common

Iron Ore

Rust-streaked rock. Needs a forge.

Stack 100
common

Coal

Burns long and hot.

Stack 100
common

Sulfur

Acrid yellow crystal.

Stack 100
common

Nitrate

Scraped from cave walls.

Stack 100
uncommon

Gunpowder

The reason the world still has teeth.

Stack 100
common

Raw Hide

Untreated animal skin.

Stack 100
common

Leather

Cured hide. Tough and flexible.

Stack 100
common

Bone

Somebody used to need this.

Stack 100
uncommon

Electronics

Salvaged boards and wire.

Stack 100
uncommon

Spring

Coiled steel. Triggers and traps.

Stack 100
rare

Machine Part

Precision-milled. Irreplaceable now.

Stack 100
rare

Battery

Still holds a charge. Barely.

Stack 50
uncommon

Tyre

Perished, cracked, and still the only thing that rolls.

Stack 20
uncommon

Spark Plug

Ceramic and copper. No spark, no engine.

Stack 20
uncommon

Fuel

Siphoned gasoline.

Stack 100
common

Nails

Small, sharp, essential.

Stack 200
common

Resin Glue

Boiled bone and sap.

Stack 100
rare

Acid Gland

Pulled from a Spitter. Still twitching.

Stack 50
common

Infected Flesh

Do not eat. Genuinely, do not.

Stack 100
common

Cut Bait

Nobody wants to know what is on the hook.

Stack 50
epic

Bio Sample

A clean tissue sample. Someone might pay.

Stack 50
epic

Control Chip

Military-grade targeting logic.

Stack 50
common

Medicinal Herb

Bitter leaves with real value.

Stack 50
common

Corn Seed

Kernels held back from a meal you were going to eat.

Stack 50
common

Herb Seed

Dry heads shaken out of a spent plant.

Stack 50

Food & water

12
common

Berries

Tart and small. Better than nothing.

Food +8Water +4Stack 50
common

Mushroom

Probably fine. Probably.

Food +10Stack 50
common

Corn

Grown, not scavenged. A luxury.

Food +14Water +3Stack 50
common

Raw Meat

Cook it. Seriously.

Food +10Stack 50
common

Cooked Meat

Hot food. Morale in a bite.

Food +34Water -3Stack 50
common

Raw Fish

Cold, slick, and staring at you. Cook it.

Food +10Water +2Stack 30
common

Cooked Fish

Charred on the outside, white the whole way through.

Food +26Stack 30
uncommon

Survivor Stew

Meat, corn, clean water. A good night.

Food +55Water +22Heal +12Stack 20
common

Canned Food

Expired six years ago. Still sealed.

Food +28Water +8Stack 50
common

Dirty Water

Boil it unless you enjoy fever.

Water +22Stack 50
common

Clean Water

Boiled and safe.

Water +40Stack 50
uncommon

Black Coffee

Stamina now, regret later.

Water +14Stack 20

Medical

6
common

Bandage

Stops bleeding. Slow but sure.

Heal +22Stack 30
rare

Medkit

Real medicine. Save it.

Heal +65Stack 10
uncommon

Antibiotics

Kills the infection before it kills you.

Stack 20
rare

Combat Stim

Faster, harder, stupider.

Heal +10Stack 10
uncommon

Painkillers

You will feel this tomorrow.

Stack 20
epic

Antidote

Purges infection and prevents new infection for 120 seconds.

Heal +30Stack 10

Tools

10
common

Stone Axe

Chops wood. Barely.

Damage 12Durability 140Tool tier 1
uncommon

Iron Axe

A proper felling axe.

Damage 20Durability 400Tool tier 2
rare

Steel Axe

Drops a pine in three swings.

Damage 34Durability 900Tool tier 3
common

Stone Pickaxe

Cracks rock into stone.

Damage 10Durability 140Tool tier 1
uncommon

Iron Pickaxe

Bites into ore veins.

Damage 17Durability 400Tool tier 2
rare

Steel Pickaxe

Nothing in the ground is safe.

Damage 26Durability 900Tool tier 3
common

Repair Hammer

Repairs damaged structures. Dismantle separately in build mode.

Damage 14Durability 600Tool tier 1
common

Shovel

A worn spade with a splintered haft. Half of what people had left, they put in the ground.

Durability 40
uncommon

Tool Kit

Spanners, a jack and tape for rebuilding and servicing motor vehicles.

Durability 20
common

Fishing Rod

Six feet of springy stick, a line, and a bent nail. It has fed people longer than anything else here.

Durability 60

Melee

8
common

Scrap Shiv

A leaf spring, a rag, and no illusions.

Damage 10Durability 120
common

Pitchfork

Whatever it was for, it is for this now.

Damage 24Durability 260
rare

Fire Axe

Red, heavy, and kept behind glass for exactly this.

Damage 44Durability 650
common

Nailed Club

Simple. Effective. Loud.

Damage 22Durability 220
uncommon

Bone Spear

Reach beats power.

Damage 30Durability 300
uncommon

Machete

Fast, wide, and mean.

Damage 34Durability 500
rare

Sledgehammer

Slow as winter. Ends arguments.

Damage 68Durability 700
epic

Tempered Blade

Someone kept this sharp for a reason.

Damage 52Durability 900

Ranged

6
common

Hunting Bow

Silent. Draw fully for full damage.

Damage 38Durability 300Uses Arrow
uncommon

Crossbow

Punches through two of them.

Damage 62Durability 400Uses Bolt
uncommon

9mm Pistol

Reliable. Loud enough to matter.

Damage 30Durability 600Magazine 12Uses 9mm Rounds
rare

Scrap SMG

Sprays. Empties. Screams.

Damage 20Durability 700Magazine 30Uses 9mm Rounds
rare

Pump Shotgun

Hallways were made for this.

Damage 17Durability 800Magazine 6Uses Shotgun Shell
epic

Bolt Rifle

One shot, one line of dead.

Damage 105Durability 900Magazine 5Uses 7.62 Rounds

Ammunition

5
common

Arrow

Recoverable, if you look.

Stack 100
common

Bolt

Heavy quarrel.

Stack 100
uncommon

9mm Rounds

Brass and lead.

Stack 300
uncommon

Shotgun Shell

Buckshot.

Stack 100
rare

7.62 Rounds

Rifle cartridges.

Stack 150

Throwables

3
uncommon

Molotov

Area denial in a bottle.

Damage 14Stack 10
rare

Pipe Bomb

Clears a courtyard.

Damage 130Stack 10
uncommon

Noisemaker

Sends the horde somewhere else.

Stack 10

Armour

8
common

Leather Hood

Better than hair.

Armour 4
common

Leather Vest

Turns a bite into a bruise.

Armour 8
uncommon

Scrap Helmet

A pot with ambition.

Armour 9
uncommon

Scrap Plate

Heavy. Worth it.

Armour 17
rare

Riot Helmet

Police issue. They did not need it.

Armour 15
rare

Riot Armor

Layered plate. Built for crowds.

Armour 28
epic

Sealed Hood

Filters the air. Blocks the spores.

Armour 11Infection resist 60%
epic

Sealed Suit

Nothing gets in. Nothing gets out.

Armour 22Infection resist 80%

Buildables

23
common

Wood Wall

Placeable structure.

Stack 50
common

Stone Wall

Placeable structure.

Stack 50
uncommon

Metal Wall

Placeable structure.

Stack 50
common

Wood Door

Placeable structure.

Stack 20
uncommon

Metal Door

Placeable structure.

Stack 20
common

Wood Spikes

Placeable structure.

Stack 50
uncommon

Steel Spikes

Placeable structure.

Stack 50
common

Barbed Wire

Placeable structure.

Stack 50
common

Campfire

Placeable structure.

Stack 10
uncommon

Forge

Placeable structure.

Stack 5
common

Workbench

Placeable structure.

Stack 5
rare

Chem Station

Placeable structure.

Stack 5
common

Torch

Placeable structure.

Stack 30
uncommon

Flood Lamp

Placeable structure.

Stack 10
epic

Auto Turret

Placeable structure.

Stack 5
common

Wooden Chest

Placeable structure.

Stack 10
uncommon

Locker

Placeable structure.

Stack 5
rare

Gun Safe

Placeable structure.

Stack 3
uncommon

Medical Cabinet

Placeable structure.

Stack 5
common

Bedroll

Placeable structure.

Stack 3
common

Rain Catcher

Placeable structure.

Stack 5
common

Farm Plot

Placeable structure.

Stack 20
rare

Generator

Placeable structure.

Stack 3

03 / make what is missing

Crafting

Every recipe shows its output, exact bill, station, level gate and craft time. “By hand” means the station field is empty—not that the ingredients are optional.

89 recipes
×4

Stick

Snapped branches. Handles and shafts.

1 Wood
By handNo level gate0.4 sec
×2

Plank

Cut lumber. The bones of any base.

3 Wood
By handNo level gate0.8 sec
×1

Rope

Braided fiber cord.

8 Plant Fiber
By handNo level gate1 sec
×1

Cloth

Woven scraps. Bandages and bedding.

12 Plant Fiber
By handNo level gate1.2 sec
×1

Stone Block

Dressed masonry. Heavy and solid.

4 Stone
WorkbenchNo level gate1.2 sec
×6

Nails

Small, sharp, essential.

1 Scrap Metal
ForgeNo level gate0.8 sec
×2

Resin Glue

Boiled bone and sap.

2 Bone4 Plant Fiber
CampfireNo level gate2 sec
×1

Iron Ingot

Smelted iron, ready for the anvil.

2 Iron Ore1 Coal
ForgeNo level gate2.4 sec
×1

Steel Ingot

Iron and coal, married in fire.

2 Iron Ingot3 Coal
ForgeLevel 64 sec
×1

Tyre

Perished, cracked, and still the only thing that rolls.

4 Scrap Metal4 Cloth2 Resin Glue
WorkbenchLevel 33 sec
×1

Spark Plug

Ceramic and copper. No spark, no engine.

1 Iron Ingot2 Scrap Metal1 Electronics
ForgeLevel 53 sec
×1

Tool Kit

Spanners, a jack and tape for rebuilding and servicing motor vehicles.

8 Scrap Metal2 Iron Ingot1 Machine Part2 Cloth
WorkbenchLevel 44 sec
×1

Fishing Rod

Six feet of springy stick, a line, and a bent nail. It has fed people longer than anything else here.

6 Stick2 Rope4 Plant Fiber
By handNo level gate2.4 sec
×3

Cut Bait

Nobody wants to know what is on the hook.

1 Infected Flesh3 Plant Fiber
By handNo level gate0.6 sec
×1

Scrap Shiv

A leaf spring, a rag, and no illusions.

2 Scrap Metal1 Cloth
By handNo level gate1.4 sec
×1

Pitchfork

Whatever it was for, it is for this now.

4 Scrap Metal2 Plank1 Rope
WorkbenchLevel 12.4 sec
×1

Fire Axe

Red, heavy, and kept behind glass for exactly this.

3 Steel Ingot2 Plank1 Rope
ForgeLevel 33.6 sec
×1

Shovel

A worn spade with a splintered haft. Half of what people had left, they put in the ground.

3 Plank1 Iron Ingot1 Cloth
WorkbenchLevel 12.2 sec
×4

Gunpowder

The reason the world still has teeth.

2 Sulfur1 Coal2 Nitrate
Chem StationNo level gate2 sec
×1

Leather

Cured hide. Tough and flexible.

2 Raw Hide1 Clean Water
CampfireNo level gate2.2 sec
×1

Spring

Coiled steel. Triggers and traps.

1 Iron Ingot2 Scrap Metal
ForgeLevel 52 sec
×1

Stone Axe

Chops wood. Barely.

6 Stick8 Stone4 Plant Fiber
By handNo level gate2 sec
×1

Stone Pickaxe

Cracks rock into stone.

6 Stick10 Stone4 Plant Fiber
By handNo level gate2 sec
×1

Repair Hammer

Repairs damaged structures. Dismantle separately in build mode.

4 Stick6 Stone1 Rope
By handNo level gate2 sec
×1

Iron Axe

A proper felling axe.

4 Iron Ingot4 Plank2 Rope
WorkbenchLevel 34 sec
×1

Iron Pickaxe

Bites into ore veins.

5 Iron Ingot4 Plank2 Rope
WorkbenchLevel 34 sec
×1

Steel Axe

Drops a pine in three swings.

4 Steel Ingot6 Plank2 Leather
ForgeLevel 86 sec
×1

Steel Pickaxe

Nothing in the ground is safe.

5 Steel Ingot6 Plank2 Leather
ForgeLevel 86 sec
×1

Nailed Club

Simple. Effective. Loud.

8 Wood6 Nails4 Plant Fiber
By handNo level gate2.2 sec
×1

Bone Spear

Reach beats power.

6 Stick4 Bone2 Rope
By handLevel 13 sec
×1

Machete

Fast, wide, and mean.

4 Iron Ingot2 Leather1 Rope
WorkbenchLevel 44.5 sec
×1

Sledgehammer

Slow as winter. Ends arguments.

8 Iron Ingot4 Plank3 Rope
ForgeLevel 76 sec
×1

Tempered Blade

Someone kept this sharp for a reason.

8 Steel Ingot4 Leather1 Machine Part
ForgeLevel 1210 sec
×1

Hunting Bow

Silent. Draw fully for full damage.

8 Stick4 Rope10 Plant Fiber
By handLevel 23.5 sec
×1

Crossbow

Punches through two of them.

8 Plank3 Iron Ingot1 Spring4 Rope
WorkbenchLevel 56 sec
×1

9mm Pistol

Reliable. Loud enough to matter.

6 Iron Ingot2 Spring2 Plank8 Scrap Metal
WorkbenchLevel 67 sec
×1

Scrap SMG

Sprays. Empties. Screams.

5 Steel Ingot3 Spring2 Machine Part12 Scrap Metal
WorkbenchLevel 1010 sec
×1

Pump Shotgun

Hallways were made for this.

8 Iron Ingot2 Spring6 Plank1 Machine Part
WorkbenchLevel 89 sec
×1

Bolt Rifle

One shot, one line of dead.

8 Steel Ingot3 Machine Part2 Spring4 Leather
WorkbenchLevel 1414 sec
×6

Arrow

Recoverable, if you look.

3 Stick2 Stone3 Plant Fiber
By handNo level gate1.2 sec
×6

Bolt

Heavy quarrel.

3 Stick2 Scrap Metal2 Plant Fiber
WorkbenchLevel 51.4 sec
×12

9mm Rounds

Brass and lead.

3 Scrap Metal2 Gunpowder1 Iron Ingot
WorkbenchLevel 62 sec
×6

Shotgun Shell

Buckshot.

2 Scrap Metal3 Gunpowder1 Cloth
WorkbenchLevel 82 sec
×8

7.62 Rounds

Rifle cartridges.

1 Steel Ingot4 Gunpowder2 Scrap Metal
WorkbenchLevel 142.6 sec
×2

Molotov

Area denial in a bottle.

1 Fuel2 Cloth1 Resin Glue
Chem StationLevel 42.4 sec
×1

Pipe Bomb

Clears a courtyard.

4 Scrap Metal6 Gunpowder1 Cloth
Chem StationLevel 93.2 sec
×2

Noisemaker

Sends the horde somewhere else.

3 Scrap Metal1 Spring1 Electronics
WorkbenchLevel 52 sec
×1

Cooked Meat

Hot food. Morale in a bite.

1 Raw Meat
CampfireNo level gate1.6 sec
×1

Cooked Fish

Charred on the outside, white the whole way through.

1 Raw Fish
CampfireNo level gate1.4 sec
×1

Clean Water

Boiled and safe.

1 Dirty Water
CampfireNo level gate1.8 sec
×1

Survivor Stew

Meat, corn, clean water. A good night.

2 Cooked Meat2 Corn1 Clean Water
CampfireLevel 44 sec
×2

Black Coffee

Stamina now, regret later.

2 Medicinal Herb1 Clean Water
CampfireLevel 32 sec
×2

Bandage

Stops bleeding. Slow but sure.

2 Cloth1 Medicinal Herb
By handNo level gate1.4 sec
×1

Antibiotics

Kills the infection before it kills you.

4 Medicinal Herb2 Mushroom1 Clean Water
Chem StationLevel 34 sec
×1

Medkit

Real medicine. Save it.

3 Bandage4 Medicinal Herb3 Cloth1 Antibiotics
Chem StationLevel 65 sec
×2

Painkillers

You will feel this tomorrow.

3 Medicinal Herb1 Mushroom
Chem StationLevel 43 sec
×1

Combat Stim

Faster, harder, stupider.

4 Medicinal Herb1 Acid Gland1 Electronics
Chem StationLevel 95 sec
×1

Antidote

Purges infection and prevents new infection for 120 seconds.

1 Bio Sample6 Medicinal Herb2 Acid Gland2 Clean Water
Chem StationLevel 128 sec
×1

Leather Hood

Better than hair.

4 Leather6 Plant Fiber
By handLevel 13 sec
×1

Leather Vest

Turns a bite into a bruise.

8 Leather10 Plant Fiber2 Rope
By handLevel 24 sec
×1

Scrap Helmet

A pot with ambition.

8 Scrap Metal2 Leather4 Nails
WorkbenchLevel 54 sec
×1

Scrap Plate

Heavy. Worth it.

16 Scrap Metal3 Iron Ingot4 Leather8 Nails
WorkbenchLevel 66 sec
×1

Riot Helmet

Police issue. They did not need it.

3 Steel Ingot1 Electronics3 Leather
WorkbenchLevel 107 sec
×1

Riot Armor

Layered plate. Built for crowds.

7 Steel Ingot6 Leather2 Spring
WorkbenchLevel 119 sec
×1

Sealed Hood

Filters the air. Blocks the spores.

1 Riot Helmet2 Acid Gland2 Electronics
Chem StationLevel 158 sec
×1

Sealed Suit

Nothing gets in. Nothing gets out.

1 Riot Armor4 Acid Gland8 Cloth4 Resin Glue
Chem StationLevel 1610 sec
×2

Wood Wall

Placeable structure.

10 Wood2 Nails
By handNo level gate1 sec
×1

Wood Door

Placeable structure.

6 Plank4 Nails
By handNo level gate1.4 sec
×2

Wood Spikes

Placeable structure.

8 Wood4 Stick
By handNo level gate1 sec
×1

Campfire

Placeable structure.

12 Wood8 Stone
By handNo level gate1.6 sec
×1

Workbench

Placeable structure.

12 Plank8 Stone2 Rope
By handNo level gate3 sec
×1

Bedroll

Placeable structure.

8 Cloth6 Wood
By handLevel 12 sec
×3

Torch

Placeable structure.

2 Stick1 Cloth1 Coal
By handNo level gate0.8 sec
×1

Wooden Chest

Placeable structure.

10 Plank6 Nails
WorkbenchLevel 12 sec
×1

Locker

Placeable structure.

14 Scrap Metal2 Iron Ingot6 Nails
WorkbenchLevel 33.4 sec
×1

Medical Cabinet

Placeable structure.

6 Scrap Metal3 Cloth1 Bandage
WorkbenchLevel 32.6 sec
×1

Forge

Placeable structure.

14 Stone Block20 Stone6 Coal
WorkbenchLevel 24 sec
×2

Stone Wall

Placeable structure.

8 Stone Block4 Wood
WorkbenchLevel 21.6 sec
×1

Rain Catcher

Placeable structure.

10 Scrap Metal6 Plank4 Cloth
WorkbenchLevel 33 sec
×2

Farm Plot

Placeable structure.

6 Wood8 Plant Fiber
By handLevel 21.2 sec
×2

Barbed Wire

Placeable structure.

6 Scrap Metal1 Iron Ingot
ForgeLevel 41.6 sec
×2

Steel Spikes

Placeable structure.

4 Iron Ingot6 Wood
ForgeLevel 52 sec
×1

Metal Door

Placeable structure.

8 Iron Ingot1 Spring6 Nails
ForgeLevel 63 sec
×2

Metal Wall

Placeable structure.

8 Iron Ingot8 Scrap Metal
ForgeLevel 72.4 sec
×1

Chem Station

Placeable structure.

10 Iron Ingot3 Electronics8 Plank4 Resin Glue
WorkbenchLevel 75 sec
×1

Flood Lamp

Placeable structure.

8 Scrap Metal2 Electronics1 Battery
WorkbenchLevel 83 sec
×1

Gun Safe

Placeable structure.

5 Steel Ingot4 Iron Ingot1 Machine Part1 Electronics
ForgeLevel 85.4 sec
×1

Generator

Placeable structure.

12 Iron Ingot2 Machine Part4 Electronics2 Spring
WorkbenchLevel 96 sec
×1

Auto Turret

Placeable structure.

6 Steel Ingot3 Machine Part1 Control Chip2 Spring4 Electronics
WorkbenchLevel 1310 sec

04 / hold ground

Building

Craft the placeable item first, press B, then left-click a valid tile. Right-click removes a placed structure and refunds part of its cost.

23 buildables
BUILDABLE

Wood Wall

Health 260
Crafts 210 Wood2 Nails

By hand · No level gate

BUILDABLE

Stone Wall

Health 620
Crafts 28 Stone Block4 Wood

Workbench · Level 2

BUILDABLE

Metal Wall

Health 1250
Crafts 28 Iron Ingot8 Scrap Metal

Forge · Level 7

BUILDABLE

Wood Door

Health 210Opens and closes
Crafts 16 Plank4 Nails

By hand · No level gate

BUILDABLE

Metal Door

Health 900Opens and closes
Crafts 18 Iron Ingot1 Spring6 Nails

Forge · Level 6

BUILDABLE

Wood Spikes

Health 9016 trap damage55% slow
Crafts 28 Wood4 Stick

By hand · No level gate

BUILDABLE

Steel Spikes

Health 22042 trap damage55% slow
Crafts 24 Iron Ingot6 Wood

Forge · Level 5

BUILDABLE

Barbed Wire

Health 1206 trap damage78% slow
Crafts 26 Scrap Metal1 Iron Ingot

Forge · Level 4

BUILDABLE

Campfire

Health 120Campfire recipesLight radius 190
Crafts 112 Wood8 Stone

By hand · No level gate

BUILDABLE

Forge

Health 340Forge recipesLight radius 150
Crafts 114 Stone Block20 Stone6 Coal

Workbench · Level 2

BUILDABLE

Workbench

Health 300Workbench recipes
Crafts 112 Plank8 Stone2 Rope

By hand · No level gate

BUILDABLE

Chem Station

Health 300Chem Station recipes
Crafts 110 Iron Ingot3 Electronics8 Plank4 Resin Glue

Workbench · Level 7

BUILDABLE

Torch

Health 40Light radius 165
Crafts 32 Stick1 Cloth1 Coal

By hand · No level gate

BUILDABLE

Flood Lamp

Health 150Needs generator powerLight radius 330
Crafts 18 Scrap Metal2 Electronics1 Battery

Workbench · Level 8

BUILDABLE

Auto Turret

Health 420Automated defenceNeeds generator power
Crafts 16 Steel Ingot3 Machine Part1 Control Chip2 Spring4 Electronics

Workbench · Level 13

BUILDABLE

Wooden Chest

Health 24024 storage slots
Crafts 110 Plank6 Nails

Workbench · Level 1

BUILDABLE

Locker

Health 34048 storage slots
Crafts 114 Scrap Metal2 Iron Ingot6 Nails

Workbench · Level 3

BUILDABLE

Gun Safe

Health 80016 storage slots
Crafts 15 Steel Ingot4 Iron Ingot1 Machine Part1 Electronics

Forge · Level 8

BUILDABLE

Medical Cabinet

Health 14012 storage slots
Crafts 16 Scrap Metal3 Cloth1 Bandage

Workbench · Level 3

BUILDABLE

Bedroll

Health 60Sleep and respawn point
Crafts 18 Cloth6 Wood

By hand · Level 1

BUILDABLE

Rain Catcher

Health 160Collects rainwater
Crafts 110 Scrap Metal6 Plank4 Cloth

Workbench · Level 3

BUILDABLE

Farm Plot

Health 80Grows corn or herbs
Crafts 26 Wood8 Plant Fiber

By hand · Level 2

BUILDABLE

Generator

Health 400Powers lamps and turrets
Crafts 112 Iron Ingot2 Machine Part4 Electronics2 Spring

Workbench · Level 9

05 / cross the island

Vehicles

Wrecks spawn near fitting locations. Unlock the type, carry the rebuild bill, and bring a Tool Kit unless the card says otherwise. Motorised vehicles begin with a quarter tank. Service costs scale with missing condition; each card shows the full bill.

10 machines
01
Findable and fixable today

Skateboard

Someone's kid left it by the kerb, and the kerb is still there.

Uses stamina, not fuel
1.6×walking speed
28%off-road speed
—no fuel
+0carry capacity
Rebuild · No Tool Kit needed3 Plank6 Nails
Full service bill1 Plank3 Nails1 Resin Glue
02
Reach level 2

Bicycle

The chain is orange with rust but the frame never cared.

Bell instead of a hornUses stamina, not fuel
2.1×walking speed
55%off-road speed
—no fuel
+15carry capacity
Rebuild · No Tool Kit needed6 Scrap Metal2 Tyre2 Spring2 Rope
Full service bill3 Scrap Metal1 Rope1 Resin Glue
03
Find a Gas Station first

Scooter

Two stroke, one seat, and a tank you could fill with a thermos.

Headlights
2.3×walking speed
38%off-road speed
30fuel capacity
+30carry capacity
Rebuild · Tool Kit required10 Scrap Metal2 Tyre1 Spark Plug1 Machine Part2 Resin Glue
Full service bill5 Scrap Metal1 Machine Part1 Resin Glue
04
Secure one sector

Motorbike

It went down hard once and it is going to do it again.

Headlights
3.4×walking speed
72%off-road speed
40fuel capacity
+20carry capacity
Rebuild · Tool Kit required4 Steel Ingot2 Tyre1 Spark Plug2 Machine Part2 Spring1 Electronics
Full service bill6 Scrap Metal1 Steel Ingot1 Spring
05
Secure two sectors and reach level 6

Saloon Car

Four doors, a boot, and whatever the last driver was carrying.

Headlights
3×walking speed
46%off-road speed
70fuel capacity
+90carry capacity
Rebuild · Tool Kit required18 Scrap Metal6 Iron Ingot4 Tyre2 Spark Plug1 Battery2 Machine Part
Full service bill8 Scrap Metal2 Iron Ingot2 Resin Glue
06
Secure three sectors

Tow Truck

Whoever it was towing did not need it back.

Rams trees and obstacles at speedHeadlights
2.3×walking speed
34%off-road speed
100fuel capacity
+80carry capacity
Rebuild · Tool Kit required10 Steel Ingot5 Iron Ingot4 Tyre2 Spark Plug3 Machine Part3 Rope
Full service bill9 Scrap Metal3 Iron Ingot1 Tyre1 Rope
07
Secure four sectors, and give it until day six

Panel Van

Empty, and it has been empty a long time.

Headlights
2.5×walking speed
30%off-road speed
95fuel capacity
+190carry capacity
Rebuild · Tool Kit required10 Iron Ingot4 Steel Ingot4 Tyre2 Spark Plug3 Machine Part3 Spring4 Resin Glue
Full service bill10 Scrap Metal3 Iron Ingot1 Tyre2 Resin Glue
08
Find a Clinic and secure five sectors

Ambulance

The back is still stocked. Nobody got as far as using it.

Park with the engine running to heal, stop bleeding and reduce infectionHeadlights
2.6×walking speed
40%off-road speed
85fuel capacity
+120carry capacity
Rebuild · Tool Kit required8 Steel Ingot4 Tyre2 Spark Plug1 Battery4 Electronics3 Machine Part
Full service bill9 Scrap Metal2 Steel Ingot1 Tyre1 Electronics
09
Light one transmitter and secure six sectors

Fire Engine

It was driving toward the fire when it stopped, which tells you everything.

Rams trees and obstacles at speedCarries a refillable water cannonHeadlights
2.1×walking speed
44%off-road speed
120fuel capacity
+60carry capacity
Rebuild · Tool Kit required14 Steel Ingot8 Iron Ingot6 Tyre3 Spark Plug4 Machine Part4 Spring4 Rope
Full service bill12 Scrap Metal4 Iron Ingot1 Tyre2 Rope
10
Every transmitter has to be live

Police Car

The lights still work. That is the problem and the point.

Siren draws infected from a wide areaHeadlights
3.7×walking speed
42%off-road speed
80fuel capacity
+40carry capacity
Rebuild · Tool Kit required10 Steel Ingot4 Tyre2 Spark Plug2 Battery5 Electronics1 Control Chip3 Machine Part
Full service bill8 Scrap Metal2 Steel Ingot1 Electronics2 Resin Glue

06 / choose the survivor

Perks

Each level grants one point. The figures below show the effect at maximum rank, directly from the perk descriptions in the current build.

12 paths
3 ranks

Lumberjack

At maximum: +75% wood yield, +36% chop speed

3 ranks

Deep Digger

At maximum: +75% stone & ore yield

4 ranks

Brawler

At maximum: +48% melee damage

4 ranks

Steady Hands

At maximum: +40% ranged damage, -48% spread

4 ranks

Thick Skin

At maximum: +72 max health, +24% armor

3 ranks

Light Feet

At maximum: +21% move speed, +60% stamina

3 ranks

Field Medic

At maximum: +105% healing, +75% infection resist

3 ranks

Forager

At maximum: +90% plant & loot yield

3 ranks

Engineer

At maximum: +75% structure HP, -45% repair costs

3 ranks

Scavenger

At maximum: +60% loot quantity, better rare rolls

2 ranks

Iron Stomach

At maximum: +50% food value, -80% sickness risk

3 ranks

Quick Draw

At maximum: -36% reload & swing time

The guide is not the island.

Open the current build and put the route together yourself. No account, install or download required.

Play HOLLOWMAST →