Support

It's free. It's staying free.

There is no price, no account, no launcher and nothing in it to buy — and none of that is going to change. If you've had a good few nights out of it and you'd like to send something back, here are three ways, and two of them don't cost anything.

One · money

A small donation

Genuinely small. This runs on a free hosting tier and always will, so there is no burn rate to cover and no target to hit — a few pounds is a real contribution here, not a rounding error.

Buys the domain and a year of it being online.

Two · words

A bug report or an idea

What broke, what confused you, what you kept wishing the game did. One sentence is plenty. There is a box further down and it takes about twenty seconds.

Buys a fix, or the next thing that gets built.

Three · data

Letting the game report back

Anonymous, nothing personal, and only about the run: which build, how far you got, what killed you. It answers the one question no amount of playing it myself can.

Buys the answer to "where do people stop?"

The second one

Tell me what broke, or what it's missing.

Both are equally useful and the box below takes either. Be as blunt as you like — "I had no idea what to do on the second night" is a better report than a polite one that leaves it out.

This form sends exactly what you type and the build number, and nothing else — no name, no email, no cookie, no way to link it to anything else you did. That also means there is no way to reply to you, so if you want an answer, leave a way to reach you in the message itself.

The third one

Letting the game send its own reports.

A game like this is balanced blind. I can play it for a hundred hours and still not know that most people quit on night three, or that one graphics card renders the water wrong. A few numbers per session answers both, and here is every single one of them.

What it sends

  • Build which version you were on
  • Run day, level, difficulty, playtime, kills
  • Ending what killed you, or that you got off the island
  • Tutorial whether you finished it
  • Crashes the error and where it happened
  • Machine browser, graphics card, window size, frame rate
  • Session a random id, regenerated every time the page loads

What it never sends

  • You no name, no email, no account — there isn't one to have
  • Saves your world and your character stay in your browser
  • History the session id is never stored, so two visits can't be joined up
  • Tracking no cookies, no analytics and no third-party code in the game
  • Selling it goes to one place I read, and nowhere after that

Any one of the three is plenty.

Most people will do none of them and that's completely fine — playing it and enjoying it was always the point.

Back to the island