Support

It's free. It's staying free.

There is no price, no account, no launcher and nothing in it to buy — and none of that is going to change. If you've had a good few nights out of it and you'd like to send something back, here are three ways, and two of them don't cost anything.

One · money

A small donation

Genuinely small. This runs on a free hosting tier and always will, so there is no burn rate to cover and no target to hit — a few pounds is a real contribution here, not a rounding error.

Buys the domain and a year of it being online.

Two · words

A bug report or an idea

What broke, what confused you, what you kept wishing the game did. One sentence is plenty. There is a box further down and it takes about twenty seconds.

Buys a fix, or the next thing that gets built.

Three · data

Letting the game report back

First-party, with no name, email or account. Reports cover the run, the machine running it, and a random browser identifier that distinguishes repeat visits. The full field list is below.

Buys the answer to "where do people stop?"

The second one

Tell me what broke, or what it's missing.

Both are equally useful and the box below takes either. Be as blunt as you like — "I had no idea what to do on the second night" is a better report than a polite one that leaves it out.

This form sends what you type, the bug-or-idea choice, the build, a website source marker and a timestamp. The receiver adds its receipt time and the request country; it does not store the IP address. No name, email, account, cookie or game install identifier is attached unless you type one. There is no way to reply to you unless you leave contact details in the message.

The third one

Letting the game send its own reports.

A game like this is balanced blind. I can play it for a hundred hours and still not know that most people quit on night three, or that one graphics card renders the water wrong. A small first-party report can answer both, and every recorded field is below.

What is recorded

  • Build and report build number, report type and schema version
  • Run seed, state, day, level, difficulty, playtime, kills and whether developer tools were used
  • Milestones page loaded; run started; first shelter and craft; tutorial finished; days one, three and seven survived; what the first craft produced
  • Ending death or win, with the cause when it was a death
  • Errors and bug notes message, stack, where it happened, and any optional text typed after pressing F8
  • Machine browser and language, graphics card and class, window size, pixel ratio, graphics quality, frame rate and seconds the page was open
  • Session a random id for this page load and why it ended
  • Install a random id this browser keeps, so repeat visits can be told apart from first ones — clearing site data removes it
  • Time and country the client time, receipt time and request country; the receiver does not store the IP address

What is not recorded

  • You no name, no email, no account — there isn't one to have
  • Saves your world and your character stay in your browser
  • Browsing nothing about where else you go — the install id is read by this game and nothing else, and it says nothing about you beyond "same browser"
  • Third-party tracking no advertising tracker, third-party analytics or third-party code in the game file
  • Selling it goes to one place I read, and nowhere after that

Any one of the three is plenty.

Most people will do none of them and that's completely fine — playing it and enjoying it was always the point.

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